Tag Archives: Killer7

The 5 most Dangerous Video Game Politicians

Today’s the day, the most exciting day for to take place in five years. Yes that’s right I’m talking about the elections for the United Kingdom of Great Britain and Northern Ireland, in which the Members of Parliament for Westminster are selected and with it some form of government can be formed.

Ok, so maybe politics aren’t everyone’s main interest (but you should still vote), or maybe you’re reading this from overseas (in which case Nigel Farage already hates you [sorry I need to remember to remain unbiased]) and you don’t really care who wins as as far as you’re concerned we have a Royal Family (that just got a little larger) and that’s all that matters. But to make things here a little more tangible in relation to political figures in a position of power I present a list of those who aren’t tangible, but are harmful to your well-being in their respective videogame.

*Also minor spoilers, although nothing major from the past five years*

Saren Arterius Mass Effect

Saren isn’t a politician, but that doesn’t mean he wasn’t political. His public role might have been that of Spectre, an elite operative answering directly to the Citadel Council, but behind the scenes he was much more powerful than that. During the first Mass Effect  you are trying to prevent Saren’s attempts at gaining control of power and influence in the galaxy in order to achieve his aims. Like any good political figure his intentions aren’t always clear, and his means to an end are questionable.

Andrei Ulmeyda Killer7

An obscure entry now, but not too surprising coming from me, is a bizarre individual from the bizarre Killer7. Ulmeyda after gaining assistance from the Japanese United Nations Party creates his own utopian society in the middle of the Texan wasteland. After learning that his life is in danger makes a dramatic announcement on TV calling for assistance from the titular Killer7, to the backdrop of a stadium exploding (which he seemed very excited about). In Killer7 the main adversary are the terrorists known as Heaven Smile, who are essentially brightly coloured zombies that explode on impact, and like zombies it is an infection. Except Ulmeyda has managed to cure himself and has distributed his own blood throughout his utopia via his company First Life. Except when the US government interferes things get very messy very quickly, and by messy I mean bloody. Ulmeyda is given an overdose turning him into a Heaven Smile and in the process his blood erupts from him killing everyone else in the immediate area. Leaving you to fight this walking abomination that is still rocking a sweet afro.

The Illusive Man Mass Effect 2 and 3

Yes another figure from Mass Effect but how can I ignore futuristic space Nigel Farage [sorry, last time]. Sure he wears nice suits, makes smoking look cool (even though I thought people would only be vaping by then, so it must be a style decision), and has the bluest eyes, but he’s also a space racist (as in he hates non-humans). Unfortunately it’s hard to hate him as firstly he brings you back from the dead, so you kind of owe him, but he’s also the only one who believes you about the Reaper threat, as the “media” (bloody liberals) have covered it up. So it’s up to you how much you want to get on board with this individual who supposedly only has humanity’s best interests at heart. Also he is voiced by Martin Sheen who has famously played a President of the United States previously. Speaking of which…

Solidus Snake (George Sears) Metal Gear Solid 2: Sons of Liberty

I was always going to include someone from the Metal Gear series, but who better to choose for this particular list than the 43rd President of the United States. After the Shadow Moses Incident that took place in the first Metal Gear Solid Sears was removed from the presidency by the Patriots due to his background involvement (a secret organisation that controls nearly everything in the Metal Gear world), although the reason given to public was that he had simply resigned. During the events of MGS2 Sears reveals his true self as the third clone of Big Boss (the original Naked Snake) from the Les Enfants Terribles project. Solidus is another individual who has the best of intentions (in this case bringing down the Patriots, although this isn’t always clear) but this would result in dramatic ramifications for the world as a whole.

Gandhi Civilization series

Gandhi might be remembered in the real world for his peaceful calls for independence, but for those of us who have played Civ know he is not to be trusted. He will focus his civilisation on just a couple of cities, except these will quickly grow and become powerhouses as he can concentrate his nation’s resources without spreading them out amongst a more diverse empire. He s also oddly fond of nuclear weapons, whilst not all that dissimilar to the real India (which is one of the few countries in the world to possess them), the difference is Gandhi isn’t afraid to use them when pushed.

*Honourable mention: Napoleon (Civilization) just because he will claims to be your ally for the first part of a playthrough, asking you to help him with his wars, then one day suddenly he turns on you claiming to have always hated you and that you can now expect his forces on your border any moment now. What a….

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Best Videogame Art Styles

Graphics have often been a core talking point when discussing new videogames. This can be used to promote how good a game is. But good graphics don’t make a good game (see The Order 1886). Just because a game does have good graphics and good gameplay doesn’t mean that they will hold up in a decades time.

There are however videogames that have gone that extra mile and created a visual style that goes beyond the quality of its graphics and helps it not just stand out among its contemporaries, but also fares better against everyone’s greatest enemy; time.

  1. Metroid Prime (Series)

Metroid Prime 3
Slightly cheating with the first one, although if pushed the first probably stands out the most. The Metroid Prime series stands out because not only does it masterfully transition the series from 2D to first person 3D, it also creates a wonderfully diverse environment layered with secrets. The locations throughout the series manage to all feel unique despite working from the standard tropes of forest, fire, water, ice, and abandoned temple themes.

  1. XIII

You might not have heard about XIII before. Created by Ubisoft it came out in late 2003 to pretty good reviews, but unfortunately failed to get the sales it deserved. This was a great shame as its story was akin to The Bourne Identity (even though it is based on a Belgian comic of the same name from the 1980s) but with even more conspiracy theories thrown in. Oh and Adam West, can’t forget about Adam West. The game also utilised the cel-shaded approach in order to emulate its comic book origins, which was used to full effect. The graphical style is part of the reason why the game is so easy to come back to today despite coming out before the standard FPS tropes of regenerating health and only two guns at a time came in. Also it was back when you had to get card keys, remember when guards would always lose them somewhere?

  1. F-Zero GX

F-Zero GX is a game that still looks pretty damn good despite being a decade old now. This is because of the developers commitment to get the game running as smoothly as possible; 60FPS was the goal, and if it hadn’t been achieved then it’s unlikely the game would have been released. Some aspects of the game are a little blocky, but this was done in a way that they still seem detailed. Also when you blasting past something faster than the speed of sound, it’s not much of a concern. F-Zero GX manages to capture the essence of speed, and this is surrounded by a fantastical vision of the future.

  1. The Legend of Zelda: The Wind Waker

Yes, another cel-shaded game, but for a game that, when it was first properly announced, generated so much hate Wind Waker managed to overcome this spectacularly. Wind Waker is often looked back on as being one of the best Zelda games in the series. This is thanks to its beautiful art style, with so much attention to detail such as the way in which flames burn, or wisps above a wave. Link in this adventure is also the most expressive in the series, and this is also used to benefit gameplay with the direction of his eyes giving clues of where to focus on. The Great Sea is an expansive world, one that you can spend hours just exploring, and the HD remake that came out a couple of years ago further demonstrated the power of its style.

  1. Killer7

Killer what? Killer7 is almost the archetypal cult videogame. An obscure game from Japan that has an outlandish premise and plot, a control system that makes the original Resident Evil seem futuristic (although the director of Resident Evil is the producer of Killer7), and gameplay mechanics that combine elements that is off putting to many. Yet damn, is that one cool looking game! The levels are for the most part fairly simple, and with a considerable number of corridors, but it has some of the best looking moments to be found in a videogame so far. Sometimes you might find yourself marvelling at the screen in front of you as this spectacular use of colour envelops the character. In addition are the excellent anime cut scenes that appear in between certain missions. Killer7 also managed to make blood look really cool, when you get a clear shot at one the mutated heavens smile (which are essentially brightly coloured zombies that self destruct – and also have the most spine tingling laugh/scream ever) and bright red blood spurts and pours out. If any game could do with an upgrade to HD it would be Killer7. Then again as long as I have a working GameCube, this game will still always look excellent.

Good Vibrations

This week I’m going to be talking about good vibes! And no, I haven’t had a personality transplant. “Good vibes” is not a phrase I use often, if at all really, but after watching Kyle Bosman’s most recent episode of The Final Bosman on Good Vibes and Metroid Prime it’s all I can think about.

Like myself Kyle Bosman is a fairly straight laced individual, we both wear ties during a normal week, and formality tends to be the norm. Yet every now and then both of us can make statements that are out of the norm; and today I’m all about the good vibes! *puts on shades* *then takes them off because the screen is no longer viewable*

So why good vibes? Well the context for it is “game feel”. When you’re playing a game and there is just something about it that feels right. In essence it’s pure subjectivity. Hyrule Warriors might warrant a solid score of 7, but that game is full of good vibes! It’s satisfying wailing on hundreds of Zelda themed enemies and for me a considerable amount of the vibes comes from the excellent soundtrack, which is a collection of remixes of the classic Legend of Zelda music we all know and love.

In a way Nintendo are the masters of good vibes. It helps that their games are solid pieces of entertainment, if a Nintendo game was released in the same state as Assassin’s Creed: Unity then something has gone very wrong at Nintendo (and in the world). It is very rare for a Nintendo developed game to get a low score, meaning it is very difficult to say a Nintendo game is bad. Yet Kyle makes the good point that just because we think Captain Toad is a brilliant game, doesn’t mean everyone will like it. I might experience good vibes from it, but that doesn’t mean it will gel with everyone.

Recently I took advantage of Nintendo’s very generous deal for release of the Metroid Prime Trilogy on the WiiU. The Metroid Prime series is interesting because whilst I agree with Kyle about the good vibes that come from the original Metroid Prime, as a game I’m not a huge fan of it, mostly because I found the controls too clunky and this got in the way. Yet the games atmosphere is almost unmatched. Metroid Prime 3: Corruption on the other hand does not excel in the same well in regards to its atmosphere. Don’t get me wrong, it does have a really good feel to it, but nowhere near to the same extent as the original. However, the controls make the game so much more engaging, and as a result I’m enjoying my time with Corruption so much more, and therefore I’m in the minority for actually preferring Corruption over the original. That is the power of good vibes. Although I haven’t tried out the original using the motion controls, so that might change.

Of course there are non-Nintendo examples of this. Just last night I tried out the Battlefield Hardline beta. The interesting thing about playing the beta was that by the end of the evening I was having so much fun that it was distracting me from playing the game properly. The aim of the game is to shoot people, yet I was perfectly content messing about half way up a skyscraper and parachuting, or just faffing about in a helicopter. Getting a good score no longer became a concern of mine. In a sense the game failed. It wasn’t just me, I noticed as I went on the total scores of everyone else  dropped ever lower as well. Congratulations to EA for making a fun FPS, but as a competitive shooter it needs refining. So in this scenario the good vibes were of a detriment to the core game, which is a pretty unique situation for a game of this nature to be in.

Of course there are plenty of games with bad vibes, I think it’s safe to say that microtransactions are a considerable source of bad vibes (once again I’m looking at you Unity), but today I’m all about the good vibes. Some of my favourite games have received bad review scores, yet for me games like Killer7 and Deadly Premonition are a continued source of good vibes. So don’t worry about what other people say, if a game gives you good vibes, then its all good.

Stay groovy people!

 

*Next week the New 3DS comes out, so I’ll either have it and I’ll be irrationally praising it, or I’ll still be waiting and will be hyping myself up further like the irrational Nintendo fanboy that I am.*